How to play

Classic Ludo rules — roll, race, capture, win.

Goal

Be the first to bring all four tokens from your yard around the board and into the center.

Rolling a 6

You need a 6 to move a token out of your yard onto your starting tile. Rolling a 6 also grants an extra turn.

Three sixes

Roll three 6s in a row and your turn is forfeited — no move applied.

Capturing

Land on a tile occupied by a single opposing token (and not on a safe star tile) and that token is sent back to its yard.

Safe tiles

Each colored start tile and the four star ★ tiles around the board are safe — no captures occur there.

Home column

After completing a full lap, your token enters its color-tinted home column. The exact roll is required to land on the center.

Captures & finishes

Capturing a token or finishing one of your tokens grants an extra turn.

Winning

First color to land all four tokens in the center wins.